Early-access activation combining creator content, paid media and PR.
Headline result: 5M+People reached
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Shrapnel Early Access Launch
Across two phases, 25 creators, including LOUD creators and Felipe Neto, reached 5M+ people, and Shrapnel gained 56K+ Twitter followers before release.
- Total views
- 3M+
- Influencers
- 25
- New Twitter followers
- 56K+
- The challenge
- Get players excited about Shrapnel’s early access before release, in a crowded gaming market.
- Our approach
- A two-phase activation: creators built the hype, while paid media and PR extended its reach across channels.
